README

Version 2 Evergreen Trees.


Click the EDIT menu and select WORD WRAP.

Here are 12 new Evergreen tree macros for use in FS Scenery design.
They are provided in API & SCASM, but have not been tested in
SCASM.

Version 2 improvements are. The trees will be completely dark at night. New extended 16 bit textures without mip maps, trees will remain steady, and not change as you approach them from a distance. Complete new winter snow textures edited by Bill Dick.



First of all I want to thank Mr. Dai Griffiths for providing the excellent tree textures for use in creating these macros. He changed all the texture R8's to bitmap format, ready to use in the EOD & FS2002 programs for me. I believe these tree textures are the best to be found in scenery design. Without these there would have been nowhere to start with these macros.

A special thanks to Dave Malloch who beta tested these macros for us.

Also want to thank Matthias Breuckner for the Easy Object Designer
program EOD used in creating these macros.

These macros are freeware, many hours have been spent by Dai Griffiths creating the original textures, Bill Dick gave freely of his time to edit the winter textures and provide the snow covered trees, and I myself spent many hours trying to perfect the Evergreen tree macros to be "AS REAL AS IT GETS" in Flight Simulator. All that we ask in return for the use of them, is that you give Dai Griffiths, Bill Dick, and me Robert Palmer equal credit in your scenery readme's.



***INSTALLATION***

For new users, place the tree api's into your Airport User Api folder. You may place the textures into your FS2002 texture folder, or only into your sceneries texture folder, they will work either place. Although the complete macro archive has limited distribution, you have our permission to distribute the textures freely with your scenery. In fact you must place the textures of the trees you use in your scenery texture folder for upload to the websites to avoid missing textures.

"Information for previous users of Evergreen Tree Macros."

There is no danger of mixing the new api's with the original Evergreen api's as the new api's have the pretext V2 in the api names. Also the textures have been renamed so there will be no conflict with the original Evergreen textures.

These new API's should not intefere with sceneries you have previously created using the original Evergreen Tree Macros.



If you have problems in the installation or use of these macros you may email me at the Address below, and I will assist you in any way I can.



Now try them out in your scenery design program, and you should be well pleased with the results.


***********RESOURCE FOLDER INSTRUCTIONS**********

The BMP files in the resource folder are not for use as scenery textures. They are to be placed into the resource folder of Airport 2.60. Then when you select one of of the tree API's a picture of the tree selected will appear in the display of the object window.




These macros have been tested only in FS2002, I know of no reason they would not work in FS2000.

The SCASM files are provided, but have not been tested.



*************************************
~ DISCLAIMER ~


This Author (ME), or any other names listed on this file, are not responsible for any problems or damage resulting from the installation of these files. I am sure everything will work fine as long as you install these files according to the installation instructions, (above). If you do have any problems please feel free to e-mail me and I'll do the best I can to help you.



" ALSO "
Copyright and Distribution
--------------------------
This Macro package, (archive), is released as Freeware. Copyright (C) Robert Palmer. As freeware you are permitted to distribute this archive subject to the following conditions,
* The archive must be distributed without modification to the contents of the archive. Redistributing this archive with any files added, removed or modified is prohibited. ONLY AS IS !
* The inclusion of this Macro package, (archive), or any individual file from this package onto any removable disk drive, (Example: cd-rom or floppy disks), or into another archive for the purpose of distribution for profits, gains, or money is STRICTLY prohibited.
* No charge may be made for this Macro package, (archive), or any part of this Macro package.
* The authors' rights and wishes concerning this archive must be respected.

Mr. Robert Palmer
Mr. Bill Dick




We enjoyed making these macros, and hope you have good luck in using them in your sceneries. I have long wished for some simple single Evergreen Tree macros With Winter snow textures. The winter snow textures were edited by Bill Dick. As mentioned before the original textures were provided by Dai Griffiths, and I believe them to be the best available for scenery design.



If you have problems with these macros , you are welcome to E.mail me, and I will do the best I can to help out.

Please use both email addresses, as I live in two locations.

(robertpalmer@cox.net)
(robertpalmer22@missvalley.com)